adembroski's Madden 23 XP Sliders (2024)

adembroski's Madden 23 XP Sliders (1)09-22-2022, 01:58 PM#1

adembroski

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Join Date: Jul 2002

Location: Prescott, AZ

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adembroski's Madden 23 XP Sliders

Sorry I'm lateadembroski's Madden 23 XP Sliders (3) Real life, yanno?

First, I wanna thank the slider makers in this forum. It was immensely gratifying to see so many of you recommend my XP sliders in your slider threads.

Second, tdogg, of course, for being the guy who carried this job for so long and helped me develop my system along the way.

Please check out Funkycorm's excellent XP sliders (https://forums.operationsports.com/f...p-sliders.html) for a different feel and aim than mine. He explains is pretty well over there, but basically he's putting a lot more stock in week-to-week feel, and I think a lot of you might enjoy that approach. I always have more than one franchise going, and I think I'll probably use my own for my long-term main franchise and his for the smaller rebuilt challenges I like to do. (Initial release note: It's also probably more "finished" than this version is. I still have work to do!)

I changed my approach a little this year compared to past years, and that manifests in 2 ways.

1. I concentrated more on the middle of road starters than the high end. In past years, my targets were primarily 90-95 players matching up with the base roster after a 20 year sim. This year I concentrated much more heavily on 85-90 rated players.

2. Rather than matching the base roster, which is a reflection of modern NFL trends, I reworked the mechanics so that positions can wax and wane over the course of a franchise. I've seen sims where starting HBs are a dime a dozen like today, I've seen some where they are truly rare and of greater value. Virtually any position can become loaded or experience a serious drought. However, I've tuned with a large enough sample size (my GOD what a sample size!) that it all will be reflected evenly over enough seasons played, but YOUR Franchise should have it's own unique flavor and trends.

Alpha Version 1.0, 9-22-2022
QB: 83%
HB: 78% *
TE: 83%
WR: 80%
FB: 60%
T: 77%
G: 71% *
C: 64%
DE: 91%
DT: 75%
MLB: 100%
OLB: 101% *
CB: 100%
FS: 92%
SS: 86%
K: 139%
P: 165%

* Final Pass, feels done

Current Issues So this is just where I'm going to note things that kinda bother me with the current version that I'm going to continue working on, so these are areas that are likely to change in the future.

* The Tackle position is still too prone to being overly weak in future years.
* The Fullback position is too strong in draft classes to match anything resembling a realistic progression. I'm just going to have to accept this and start working the slider up until I find a sweet spot. The trouble is high FB overalls will cause the CPU to overvalue them a great deal, and we don't wanna see the Rams mortgaging their future for Juice. But we want some movement so they are fun to have.
* Safeties are hard to balance. Get the right number of good ones, and have too few elite. Get too many elite, and you have too many good ones. Feast or famine. Find the right balance here.

Plans for versions: This is the alpha version, its the first version I feel good releasing for feedback, but it's not ready for MY franchise mode. Right now, we're going to average the right number of 85+ players at each position (about 10% of the signed roster), but we're gonna be a bit too low at the high end (95+). I want more elite talent, without flooding the midrange. When I feel good about that balance and I've worked out the above problems, I'll call that Version 1.

Then I'll begin playing with the career settings to see how we can use those to improve the rating distribution.

Any and all feedback is appreciated and used!

(BTW: These were developed on PC because it sims the fastest. I do not believe there is any difference in franchise front end between any system though)

Raider Ren, Teleo, KiffinWillWin and 7 others like this.

__________________
There are two types of people on OS: Those who disagree with me, and those who agree.

The first kind is wrong. The second is superfluous.

“The only difference between reality and fiction is that fiction needs to be credible.”
-Mark Twain.

Last edited by adembroski; 09-22-2022 at 02:30 PM.

adembroski's Madden 23 XP Sliders (4)

adembroski's Madden 23 XP Sliders (2024)

FAQs

What is the best way to get XP in Madden 23 Ultimate Team? ›

How do I earn XP in MUT 23? Objectives, objectives, and objectives! In MUT 23, XP needed to increase your level on Field Passes can only be earned by completing objectives, not by simply playing a game or mindlessly kicking field goals as it was in MUT 22.

Why does Madden 23 lag so much? ›

The game server, your ISP, your modem, or automatically updating software on a PC or laptop could all be to blame for the higher ping, in addition to issues with those devices.

Does Madden have sliders? ›

You always have options when it comes to sliders in Madden 24, and another All-Madden slider set with a full explanation tied to them has come from OS user Mackrel829 on the forums.

Who is the strongest player in Madden 23? ›

The strongest players in the game

Donald remains the strongest player in the game -- as it should be. Behind Donald there has been some change. Williams, with his 99 overall rating, moves into the top five and Vea jumped from a 97 to a 98. Nelson, one of the best and strongest out there, remained at a 97.

What is the easiest team to rebuild in Madden 23? ›

The New Orleans Saints are an interesting landing spot for anyone looking to start a rebuild in franchise mode. The lack of a quarterback and the cap salary make the Saints one of the best teams to rebuild in Madden 23.

Is Madden 23 realistic? ›

The all-new FieldSENSE™ Gameplay System in Madden NFL 23 equips players with more control at every position in every mode and is a new foundation for consistent, ultra-realistic gameplay.

How do you fix fat players in Madden 23? ›

The fix is to go into edit roster and change the players weight up a pound or down a pound. You will see the body model snap back to normal as soon as you change the weight. Just remember this when NFL 2K releases! Madden about to lose half of its fanbase and deservingly so!

Is all Madden realistic? ›

It's just that All Madden is too hard to be realistic, usually requiring meta knowledge and abuse of mechanics and consistently having absurd AI performance, and so is usually not enjoyable as a result. You have to come up with some mad scientist set of options and sliders to make it play realistically, for you.

What does the fatigue slider do in Madden? ›

Adjust the slider to modify the amount of fatigue applied to players during gameplay. Lower value means players will fatigue slower. This option has a value range of 0 to 100. The default is set to 50.

What are the R coins in Madden 24? ›

2) What are those Red “R” coins? Those are Rep points. These are used to level up your The Yard avatar. Doing this unlocks additional uniforms/equipment and Cred currency.

How do you increase your overall in Madden 23 Ultimate Team? ›

As you play games and complete challenges, you'll get Coins and Packs which you can use to build your dream team. As you progress, use the Lineup menu to swap out old players for new ones and improve your Overall Rating (OVR) and Chemistry scores.

What is the best playbook in Madden 23 Ultimate Team? ›

Best offensive playbooks in Madden 23
  • Best rushing playbook: Baltimore Ravens. ...
  • Best passing playbook: Kansas City Chiefs. ...
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  • Best playbook to beat man coverage: Pittsburgh Steelers.
Sep 1, 2022

How do you get training points fast in Madden 23? ›

In Madden 23, Quick Sell players can earn Madden 23 Coins and Training Points, and the stronger the player's OVR, the greater the training bonus. Players can sell OVR players at high prices, and then use Coins to buy more player training. This virtuous cycle can form a stable source of income for Training Points.

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